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Devlog
Devlog 13 : final preparations for delivery
January 09, 2023
by
jacobbb61
This week was all about getting the game ready for delivery. We touched up the itch.io with a new page which now has both of us as collaborators on the project. In addition we are uploading all of our...
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Devlog 13 : finishing touches
January 09, 2023
by
jacobbb61
This week we focused on adding background assets as a finishing touch to the game. As we are nearing the end of this project there is little to update you on as it is mainly more housekeeping. One thi...
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Devlog 12 : christmas and animation
January 09, 2023
by
jacobbb61
A short devlog over the Christmas break, all that was added was improvements to the final bosses animations and code...
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Devlog 11 : content complete
January 09, 2023
by
jacobbb61
This week we finished up the final boss models and arena. The final boss has also had updated attack animations and has an intro cutscene too!!! All that is left is to polish the games assets and iron...
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Devlog 10 : beta build preparation
January 09, 2023
by
jacobbb61
This week was the beta build and playtest which went just as well as the alpha last week. Between the alpha and beta updates we had implemented more enemies to each branching path and introduced the f...
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Devlog 9 : alpha build preperation
January 09, 2023
by
jacobbb61
This week we had our alpha build of the game playtested. With this alpha build we had the core gameplay loop pretty much finished, now we were adding in more content like the second boss and branching...
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Devlog 8 : second external playtest
January 09, 2023
by
jacobbb61
This week was our second external playtest. Before that we had implemented the feedback from the first playtest and did some more housekeeping behind the scenes with fixing bugs. There was also a lot...
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Devlog 7 : first external playtest
January 09, 2023
by
jacobbb61
This week we had our first external playtest session, the general feedback was that the game was good but too difficult. With this feedback we hope to make a more enjoyable experience for the next pla...
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Devlog 6 : first boss
January 09, 2023
by
jacobbb61
This week we implemented enemy health and death systems. Piggybacking off of last week's introduction of the new combat system, the next step was to give enemies custom health and death animations. Ea...
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Devlog 5 : enemy ai expanded
January 09, 2023
by
jacobbb61
This week we created our game design macro chart and our burndown chart. These documents are used to set out our goals for the project and to establish a strict timeline and workflow to ensure the rel...
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Devlog 4 : vertical slice
January 09, 2023
by
jacobbb61
This week we prepared the game for its vertical slice. A vertical slice of a game means it is a functioning gameplay section of the game which gives the player a good grasp on how the game feels and h...
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Devlog 3 : animations and enemy ai
January 09, 2023
by
jacobbb61
This week the game combat has taken shape. With our newly imported player model from last week we have created an ensemble of player animations as follows. -Idle -Walk -Sprint -Roll -Light Attack -Hea...
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Devlog 2 : BIG SWORD
January 09, 2023
by
jacobbb61
With our game concept set out, we began full production. This week the core of the game's controls were completed. The player controls were coded to use unity’s built in character controller, we had...
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Devlog 1 : moving forward
January 09, 2023
by
jacobbb61
Now having completed our three prototypes, we've got a clear view on what game we would like to create. This week we set out to outline our plan for moving forward, now knowing we are creating a fixed...
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Prototype 2
December 16, 2022
by
jacobbb61
DEVLOG 2 As a group, we decided on making all six of our prototypes with the idea of each game having elements inspired by the Dark Souls franchise by FROM SOFTWARE. We did this to make coming up with...
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Prototype 3
December 16, 2022
by
jacobbb61
DEVLOG 3 As a group, we decided on making all six of our prototypes with the idea of each game having elements inspired by the Dark Souls franchise by FROM SOFTWARE. We did this to make coming up with...
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Prototype 1
December 16, 2022
by
jacobbb61
DEVLOG 1 As a group, we decided on making all six of our prototypes with the idea of each game having elements inspired by the Dark Souls franchise by FROMSOFTWARE. We did this in order to make coming...
Continue reading