Prototype 3


DEVLOG 3

As a group, we decided on making all six of our prototypes with the idea of each game having elements inspired by the Dark Souls franchise by FROM SOFTWARE. We did this to make coming up with game ideas more natural as both of us are familiar with the series.

For my (Jacob) third of the 3 prototypes, I designed a 2.5D side-view loot collection game. The gameplay consists of watering and collecting small plants around the map. The player also has a dash ability inspired by the dodge/roll from Dark Souls to fit with our theme of making Soul-inspired games.

The prompt “nature” is evident in the plant pot characters littered throughout environment. If we choose to develop this game more, I would like to add a ranged option to throw water. I would also expand the map while expanding upon the variants of respawning plants. The game environment would also be expanded with checkpoints that function similar to the Dark Souls franchise’s bonfires.

For my (Ben) third of my 3 prototypes, I made another 3D side-scroller game with a linear level. The gameplay in this game has you play as a lumberjack with an axe entering a forest and fighting rabbit enemies. The combat in this game was made to test combat ideas for our full games as we have an interest in making physics based combat of some kind. I however kept it simple and had the combat consist of holding down the attack button to ready the weapon and then spinning your character to swing the weapon. The player must also strike the weapon at the ground in order to jump. If developed I would like to tie weapon damage to velocity built up from spinning and to add a dodging system similar to dark souls.

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