Devlog 1 : moving forward
First Spawn » Devlog
Now having completed our three prototypes, we've got a clear view on what game we would like to create. This week we set out to outline our plan for moving forward, now knowing we are creating a fixed camera isometric souls like game we could begin work. But before that we set out our roles, Jacob would be responsible for programming and unity production, Ben would be responsible for blender modelling, level design and art direction.
We decided to go for a mixture of Greek and Roman atmosphere for the setting of the game. The harsh red of the sand and the player worked as a nice contrast to the pristine white of the marble architecture we planned to recreate.
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First Spawn
A short soulslike game
More posts
- Devlog 13 : final preparations for deliveryJan 09, 2023
- Devlog 13 : finishing touchesJan 09, 2023
- Devlog 12 : christmas and animationJan 09, 2023
- Devlog 11 : content completeJan 09, 2023
- Devlog 10 : beta build preparationJan 09, 2023
- Devlog 9 : alpha build preperationJan 09, 2023
- Devlog 8 : second external playtestJan 09, 2023
- Devlog 7 : first external playtestJan 09, 2023
- Devlog 6 : first bossJan 09, 2023
- Devlog 5 : enemy ai expandedJan 09, 2023
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