Devlog 1 : moving forward


Now having completed our three prototypes, we've got a clear view on what game we would like to create. This week we set out to outline our plan for moving forward, now knowing we are creating a fixed camera isometric souls like game we could begin work. But before that we set out our roles, Jacob would be responsible for programming and unity production, Ben would be responsible for blender modelling, level design and art direction.

We decided to go for a mixture of Greek and Roman atmosphere for the setting of the game. The harsh red of the sand and the player worked as a nice contrast to the pristine white of the marble architecture we planned to recreate.

Get First Spawn

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